|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.01.21 01:51:00 -
[1] - Quote
Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.01.21 01:54:00 -
[2] - Quote
IIshira wrote:ZheoTheThird wrote:And it just so happens that many people have been using 1.9s align time Maledictions to harass and kill otherwise unkillable nullsec ratters, most dominantly Goon ones. And now they're getting nerfed hardcore, making them unusable for that task entirely. :tinfoil: Sounds like a good reason to nerf them  Problem: ceptors are going deep into Goon space getting past their camps and killing their ratters. Fix: just remove bubble immunity
Oh I get it.
Goon tears. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.01.21 13:54:00 -
[3] - Quote
Ganthrithor wrote:You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static defenses, but would leave active interference (gate camps, carefully-positioned and -timed hic/dic drag bubbles, etc) effective against them.
While you're at it, you can apply the same stat to T3 nullifier subsystems.
This is clearly the best idea, since there's no good reason for EVE ships to be categorically immune to other players' active, directed attempts to stop them.
Oh did I blow up your ratting ship? Who are the carebears in the game?
Hint. We hear far more crying from goon.
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.01.21 13:55:00 -
[4] - Quote
Arsine Mayhem wrote:Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic.
Bueller. Bueller.
Ok, I'll give you a hint. Agility reduces align time. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.22 05:47:00 -
[5] - Quote
Franky Saken wrote:Arsine Mayhem wrote:Arsine Mayhem wrote:Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic. Bueller. Bueller. Ok, I'll give you a hint. Agility reduces align time. The answer is in the first post, I'll quote it for you but basically they do mass * agility = align_time. Quote:Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills.
So they fail english. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.22 05:50:00 -
[6] - Quote
Xirin wrote:I'm still not seeing why this change is the least bit necessary.
Because if you can't offer anything useful to improve the game, you ruin things that are already in place in an attempt to remain relevant. |
|
|
|